
The Forge Wiki
The Forge Ores Guide
The Forge ores are the backbone of crafting in The Forge Wiki. Over 50 ores span three mining zones—Stonewake’s Cross (starter), Forgotten Kingdom (mid-game), and Goblin Cave (endgame). Each The Forge ore has distinct drop odds, sale value, forge multiplier, and some provide special traits like defense, burn damage, or movement speed. This guide covers every location, drop rates, and which The Forge ores deliver the strongest bonuses.
Overview
- Loot Tier: Rarity grade (Common → Mythical) that signals how uncommon the ore is.
- Drop Odds: 1/x chance to obtain per swing/kill — the lower the number, the more frequent.
- Power Gain: Multiplier for your forge results when using that ore.
- Sale Value: Base coin value; some ores also add traits or special effects.
Keep these legend notes in mind as you scan each table—Auto ads can slot between these helper paragraphs and the data, so you still get dense tables without losing monetization.
Gathering Ores
Ores spawn inside rock nodes in three regions: Stonewake’s Cross, Forgotten Kingdom, and Goblin Cave. Stronger ores favor deeper or denser nodes. Some ores also drop from enemies; see the dedicated drops table below.
Keep a pickaxe progression path handy and track forge multipliers to maximize stat gains from rarer ores.
Route tip: plan a short lap in each zone before diving into the tables below—this paragraph gives Auto ads another inline slot without interrupting the reference tables.

Below are zone-by-zone tables; we add short summaries before each table so Google can place inline ads between sections without touching the data rows.
Stonewake's Cross Ores
Stonewake's Cross is the starter mining zone. Ores here are common but essential for early crafting and building your first upgraded pickaxe.
Use these early nodes to learn spawn patterns and sell extras for coins; this extra paragraph also increases eligible ad breakpoints before the table.
Stonewake's Cross Ores
| Ore | Loot Tier | Drop Odds | Power Gain | Sale Value | Rock Sources |
|---|---|---|---|---|---|
![]() Stone | Common | 1/1 | 0.20x | $3.00 |
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![]() Sand Stone | Common | 1/2 | 0.25x | $3.75 |
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![]() Copper | Common | 1/3 | 0.30x | $4.50 |
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![]() Iron | Common | 1/5 | 0.35x | $5.25 |
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![]() Cardboardite | Common | 1/31 | 0.70x | $10.50 |
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![]() Tin | Uncommon | 1/7 | 0.42x | $6.38 |
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![]() Silver | Uncommon | 1/12 | 0.50x | $7.50 |
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![]() Gold | Uncommon | 1/16 | 0.65x | $19.50 |
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![]() Bananite | Uncommon | 1/30 | 0.85x | $12.75 |
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![]() Mushroomite | Rare | 1/22 | 0.80x | $12.00 |
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![]() Platinum | Rare | 1/28 | 0.80x | $12.00 |
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![]() Aite | Epic | 1/44 | 1.10x | $16.50 |
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![]() Poopite Trait: Bad Smell: deals 15% poison damage around the character for 5s, fears enemies; 15s cooldown when below 15% health. | Epic | 1/131 | 1.20x | $18.00 |
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![]() Fichillium | Relic | 1/1 | 0.00x | $0.00 |
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Forgotten Kingdom Ores
The Forgotten Kingdom offers mid-tier ores with better forge multipliers. Expect tougher nodes and occasional enemy spawns while mining here.
Plan a loop that hits clustered rocks, then retreat to sell before enemies respawn; this note provides another clean inline ad gap before the mid-game table.
Forgotten Kingdom Ores
| Ore | Loot Tier | Drop Odds | Power Gain | Sale Value | Rock Sources |
|---|---|---|---|---|---|
![]() Cobalt | Uncommon | 1/37 | 1.00x | $15.00 |
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![]() Titanium | Uncommon | 1/50 | 1.15x | $17.25 |
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![]() Lapis Lazuli | Uncommon | 1/73 | 1.30x | $19.50 |
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![]() Volcanic Rock | Rare | 1/55 | 1.55x | $23.25 |
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![]() Quartz | Rare | 1/90 | 1.50x | $22.50 |
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![]() Amethyst | Rare | 1/115 | 1.55x | $24.75 |
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![]() Topaz | Rare | 1/143 | 1.75x | $26.25 |
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![]() Diamond | Rare | 1/192 | 2.00x | $30.00 |
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![]() Sapphire | Rare | 1/247 | 2.25x | $33.75 |
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![]() Cuprite | Epic | 1/303 | 2.43x | $36.45 |
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![]() Obsidian Trait: +30% Increased Vitality. | Epic | 1/333 | 2.35x | $35.25 |
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![]() Emerald | Epic | 1/363 | 2.55x | $38.25 |
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![]() Ruby | Epic | 1/487 | 2.95x | $44.25 |
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![]() Rivalite Trait: +20% Increased Critical Strike Chance. | Epic | 1/569 | 3.33x | $49.95 |
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![]() Uranium Trait: When used to craft armor, deal 5% of the player’s max health as AOE damage around the character. | Legendary | 1/777 | 3.00x | $66.00 |
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![]() Mythril Trait: +15% Increase Vitality. | Legendary | 1/813 | 3.50x | $52.50 |
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![]() Eye Ore Trait: -10% Health, +15% Armor or Weapon damage. | Legendary | 1/1333 | 4.00x | $37.50 |
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![]() Fireite Trait: 30% on-hit chance to deal 20% of weapon damage as Burn over 2s. | Legendary | 1/2187 | 4.50x | $67.50 |
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![]() Magmaite Trait: 35% on-hit chance to explode and deal 50% of weapon damage as AOE. | Legendary | 1/3003 | 5.00x | $75.00 |
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![]() Lightite Trait: Grants a speed boost when used to craft armor. | Legendary | 1/3333 | 4.60x | $69.00 |
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![]() Demonite Trait: 15% on-hit chance to deal 20% of weapon damage as Burn over 2s; provides Demon’s Backfire passive when used to craft armor. | Mythical | 1/3666 | 5.50x | $82.50 |
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![]() Darkryte Trait: 15% chance to turn into a shadow and dodge an incoming attack (similar to Shadow’s Phantom Step). | Mythical | 1/5555 | 6.30x | $94.50 |
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Goblin Cave Ores
Goblin Cave is the endgame mining zone. Rare and mythical ores spawn here, but goblin enemies patrol the tunnels—bring combat gear.
Consider running with buffs and a clear exit path; this extra paragraph helps create another inline ad slot while keeping tips readable.
Goblin Cave Ores
| Ore | Loot Tier | Drop Odds | Power Gain | Sale Value | Rock Sources |
|---|---|---|---|---|---|
![]() Magenta Crystal | Epic | 1/255 | 3.10x | $46.50 |
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![]() Arcane Crystal | Mythical | 1/100000 | 7.50x | $112.50 |
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![]() Crimson Crystal | Epic | 1/255 | 3.30x | $49.50 |
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![]() Green Crystal | Epic | 1/255 | 2.50x | $37.55 |
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![]() Orange Crystal | Epic | 1/255 | 3.00x | $45.00 |
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![]() Blue Crystal | Epic | 1/255 | 3.50x | $51.00 |
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![]() Rainbow Crystal | Legendary | 1/5000 | 5.25x | $78.75 |
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Ores Dropped By Enemies
Some ores only drop from enemies rather than rock nodes. Farm these mobs after clearing their zones for consistent respawns and loot.
Rotate between mobs to keep respawns flowing; the spacing here is intentional so Auto ads can insert without touching the enemy drop table.
Enemy Drop Ores
| Ore | Loot Tier | Drop Odds | Power Gain | Sale Value | Enemy Sources |
|---|---|---|---|---|---|
![]() Boneite | Rare | 1/222 | 1.20x | $18.00 |
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![]() Dark Boneite | Rare | 1/555 | 2.25x | $33.75 |
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![]() Slimite | Epic | 1/247 | 2.25x | $37.55 |
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Tips
Keep these pointers in mind to maximize your mining efficiency and forge output across all zones.
- Track forge multipliers—rarer ores often grant higher power gains.
- Some ores give traits; prioritize them for builds that need utility beyond raw stats.
- Farm enemies for drop-only ores after you clear their zones for consistent respawns.
- Use region-specific pickaxes to speed up runs in Stonewake, Forgotten, and Goblin Cave.
Check back after patches—new ores and drop rate adjustments happen regularly in The Forge.
Keep a small note of your current route and preferred ores; this closing paragraph gives one last eligible ad slot without disrupting the tips list.













































